
Tutorial stages have custom background and music from Sky Chase Zone Hammer item has Sonic 2's Super Sonic music Starman item has Sonic 2's invincibility music Sector Z is now Metropolis Zone (includes arwing hazard) Kirby's Dreamland is now Hill Top Zone (includes wind blowing hazard) Yoshi's Island is now Wing Fortress Zone (includes walkable clouds) Mushroom Kingdom is now Green Hills Zone (from the Sega Game Gear game Sonic 2) Planet Zebes is now Chemical Plant Zone (includes rising lava hazard) Congo Jungle is now Mystic Cave Zone (includes barrel hazard) ***All stage select images and text reworked to fit each level*** Player select music from Sonic 2 options screen New menu background and music from Sonic 2 competition results For now, I'm very happy with how the mod turned out and I hope the few of you who enjoyed Sonic games back in the 90's can enjoy this mod as much as I have! In a perfect world, I would have even redesigned the character models to look like Sonic/SEGA characters (perhaps based on low-poly models from contemporary games such as Sonic R) and maybe been able to incorporate sound effects from the Sonic franchise but I will leave that to more talented folks. ALL the custom music has been reworked BY HAND down to every instrument and every note.

That means that all model poly-counts, textures, and music are kept within their respective boundaries to keep the framerate and processing speed consistent with the original game, some stages have even slightly improved performance. I have reworked every possible level that I could without causing the game to crash or glitch on emulator AND ON CONSOLE (Everdrive 64 version 3.0).

Thanks to the efforts of the amazing N64 hackers who developed the "goldeneye setup editor", I have been able to put my very limited hacking skills to work to cook up this mod that recreates SONIC 2 levels and music in SSB64. Granted, today Sonic has appeared in a few smash releases but thinking about what that would have been like back in the late 90's just after the "console wars" would have blown my mind. Ever since I first played smash brothers back in '99 (I was a teenager), I always imagined how amazing it would be to have the opportunity to incorporate SEGA characters and levels into a fighting game with Nintendo characters.
